Völgarr Audio & Music Update, Aug 08, 2012
The Kickstarter campaign for Volgarr the Viking has already surpassed expectations by reaching its goal in 5 days. Today we went live with the Audio & Music update that announced the game's CD soundtrack release, and shows a glimpse of the thinking behind the sound design.
This project marks a several firsts for me:
It's the first self-funded commercial game -- every other game I've worked on has been funded via publishers. On Volgarr, we're using Kickstarter until the game is on the market.
Second, this is the first game soundtrack release. People have written me asking for CDs of my previous game soundtracks, and I'm excited to be able to give special mixes and arrangements of my game soundtracks to gamers directly.
Third, I'm going to do something that seems pretty rare -- I'm going to do regular updates and give gamers early looks and listens at the development of the soundtrack and sound design, from early drafts to concept sketches to sound design walkthroughs.
So here's the first concept piece I have to show: it's from the Video Update, and it's the first piece that plays. This track is a concept for one of the first levels in the game, and the title, "The Hunt", refers to the horn-like instrument that starts off the track -- Volgarr's hunting call is done on a horn carved from a woolly mammoth tusk, and he's off to hunt evil lizardmen! The "mammoth tusk" in this piece is actually a French horn instrument tweaked tremendously to give it more of the primal vibe that Kris asked for. Enjoy the track, and send some feedback at my new Facebook page!
AirMech Update - May 21, 2012
I contributed a mess of sound effects for Carbon Games' AirMech, designing audio for exploding giant robots, transforming helicopters, cannons, chainguns, UFOs, and it was a blast. Now the team at Carbon Games are launching AirMech on Steam! The game is free to play, so go and grab yourself a copy!